Great Plains Farm Simulator Game
By Micah's Learning Resources

Your students run a family farm on the Great Plains for nine growing seasons. They plan four fields under a center pivot, choose crops, tillage and fertilizer each spring, and set the irrigation every week. Soil, water and money carry over from one season to the next. Farm the land hard and the bank forecloses. What's Included: - A 3D quarter section in southwest Kansas with four fields, a center pivot, the aquifer under the farm, a creek and a grain elevator - Seven controls: crop in each field, tillage, nitrogen, pivot irrigation, cover crop, shelterbelt and crop insurance - Five crop choices: corn, soybeans, grain sorghum, winter wheat and fallow - Live readings: soil moisture, crop condition, expected yield, nitrogen washed out, soil lost, topsoil, the water table and creek nitrate - A training run on the real controls in year 1 and a seven stop guided tour of the farm - A farm handbook with a table that matches each warning to its cause and its fix - A year review with a letter grade, six farming habits scored, the money, and the moments that decided the year - A layout for computers, tablets and phones How It Works: Year 1 is an average year and walks students through the plan: rotate every field, stop plowing, fertilize each crop inside its green band, then decide on cover crops, trees and insurance. Years 2 to 9 are drawn from 15 conditions, including drought, a flash drought, a dry windy spring, hail, a derecho, grasshoppers, groundwater limits and a price crash, so
Find it on: Gumroad, Kitchen Table Curriculum, Classful