Detective Simulator Game
By Micah's Learning Resources

Your students run a police detective squad for ten shifts. Burglaries, catalytic converter thefts, check fraud and a museum theft land as pins on a city map. They send three detectives to work each scene, weigh what comes back, and decide who to arrest. Arrest an innocent person and the squad fails its review. What's Included: - 14 case types, 7 of them series, drawn fresh every game with new suspects, witnesses and evidence - An illustrated city map where detective cars drive the streets to each scene - Scene work: canvass the block, pull video, collect prints, interview the victim, check pawn, scrap and online records, stake out a predicted target - Work on a person: interviews, photo lineups, alibi checks, warrants and arrests - A probable-cause meter and the judge's evidence weights on the board - A chief's review after shift 10 that tells what really happened in every case, with real FBI clearance rates for comparison - A library of 11 public domain and CC0 photographs and documents from the history of investigation, and the text of the Fourth Amendment - Teacher notes: objectives, a 45-minute plan, discussion questions with answers, and standards - A printable 4-page case file worksheet with an answer key How It Works: Each shift, three detectives have 8 hours each. Every action spends hours, lab results and new reports arrive overnight, and a case nobody works for three shifts goes cold. Students open each evidence card and cite it against the person it points to. A ju
Find it on: Gumroad, Kitchen Table Curriculum, Classful