Place Value to 50 Scoot

By Mrs. Magee | First Grade Brain

Build place value understanding with these engaging Place Value to 50 Scoot games! Students practice identifying and representing two-digit numbers using tens, ones, and base ten blocks while moving around the classroom and solving place value problems. This resource includes TWO Place Value to 50 games that give kindergarten and first grade students hands-on practice with two-digit numbers and the base ten system. Use the cards for a whole-class Math Scoot game, post them around the classroom for a Math Around the Room activity, or use them as place value task cards during math centers. TWO Place Value Games Included! Students practice place value with numbers to 50 while building their understanding that two-digit numbers are made up of groups of tens and ones. The two games provide additional opportunities to practice and review place value skills using two-digit numbers and base ten representations. Use This Resource 3 Ways 1. Math Scoot- Place one card at each student's seat. Students solve the place value problem, record their answer, and move to the next card when you call "Scoot!" Never played Scoot before? Directions are included. 2. Math Around the Room- Post the cards around the classroom and let students move around the room to find and solve each place value problem. Two card sizes are included so you can choose the format that works best for your classroom. 3. Place Value Task Cards Print the cards and store them in a container for an easy place value math cente

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